Wednesday, May 28, 2008

Sweet sweet level design

I couldn't leave a blog on gaming experiences without without a mention of how wonderful the Half Life 2 mod Minerva is. I'm not joking when I say it felt like a better game than HL2 or the episodes. The level design is just fantastic and the lack of gravity gun or vehicle just oozes the feel of an old school FPS, and doing so exceptionally well. The pace of play is just great too, I just felt sucked in and spat out. Thank you Adam Forster. Loved it.

Also, I finished HL2: Episode 2 the other day. It was better than Episode 1 and more dramatic than HL2. I'm not a believer in spoilers so this was more of the same, with more plot and a citrus squeeze of emotion. Again it was set-piece orientated but dealt with the linking of them well. While I was not driven to purchase Episode 1 after HL2 I am definitely considering Episode 3 as a future purchase.

However, that next privileged slot goes to Left 4 Dead. Damn it's looking better all the time. Roll on November (+X months for Valve readiness).

Safe Journey,


EDIT: Since this post Adam Forster has been employed by the wondrous Valve, gratz my good man, thoroughly deserved.

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